Generations of Video Game System: Defying the Method we Define Entertainment

Entertainment takes its brand-new type. With the advancement of technology and its combination to numerous aspects of our lives, traditional home entertainment such as theatrical plays and cultural shows is replaced by so-called "electronic entertainment". There you have different digital and animated films that you can watch on cinema or on your home entertainment system, cable tv system (CTS), and the video game system, which is popular not simply to young and old players alike however likewise to game designers, merely because of the advancement of ingenious technologies that they can use to enhance existing video game systems.

The computer game system is meant for playing computer game, though there are contemporary video game systems that allows you to have a gain access to over other forms of entertainment utilizing such game systems (like viewing DVD motion pictures, listening to MP3 music files, or surfing the Internet). Thus, it is frequently referred to as "interactive entertainment computer" to differentiate the game system from a machine that is utilized for various functions (such as desktop computer and arcade video games).

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The very first generation of video game system began when Magnavox (an electronics business which produces televisions, radios, and gramophones or record players) released its very first video game system, which is the Magnavox Odyssey created by Ralph Baer. Odyssey's appeal lasted until the release of Atari's PONG video games. Magnavox realized that they can not take on the popularity of PONG games, hence in 1975 they produced the Odyssey 100 video game system that will play Atari-produced PONG games.

The second generation of video game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Entertainment System), which made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to conserve microprocessor instructions. Nevertheless, because of the "computer game crash" in 1977, Fairchild abandoned the computer game system industry. Magnavox and Atari remained in the computer game market.

The renewal of the computer game system started when Atari launched the popular arcade Space Intruders. The industry was suddenly restored, with many players made purchase of an Atari computer game system just for Area Intruders. In other words, with the popularity of Space Intruders, Atari dominated the computer game market throughout the 80s.

Video game system's 3rd generation entered into seeking the release of Nintendo's Famicon in 1983. It supported complete color, high resolution, and tiled background video gaming system. It was at first introduced in Japan and it was later brought to the United States in the form of Nintendo Entertainment System (NES) in 1985. And just like Atari's Area Invaders, the release of Nintendo's popular Super Mario Brothers was a huge success, which entirely revived the suffering computer game system industry in the early months of 1983.

Sega intended to compete with Nintendo, but they failed to establish significant market share. It was until 1988 when Sega released the Sega Genesis in Japan on October 29 of the exact same year and on September 1, 1989 in the United States and Europe areas. Two years later, Nintendo launched the Super Nintendo Entertainment System (SNES) in 1990.

Atari came back with their brand-new video game system, which is the Jaguar and 3DO. Both systems could display more onscreen colors and the latter used a CD instead of game cartridges, making it more effective compared to Genesis and SNES. Nintendo, on the other hand, decided to release brand-new games such as Donkey Kong Country instead of producing brand-new video game systems. Sega's Vectorman and Virtua Racing did the same. A number of years later on, Sony, Sega, and Nintendo launched the 5th generation of video game systems gamesread (PlayStation, Saturn, and N64, respectively).

The sixth generation of video game systems followed, including Sega (Dreamcast, which was their last computer game system and the very first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Game Cube which is their very first system to utilize video game CDs), and the newbie Microsoft (Xbox).

The most recent generation of computer game systems is now gradually going into the video game market. These are as follows:

- Microsoft's Xbox, which was launched on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be launched on November 11, 2006 (Japan), November 17 of the exact same year (North America), and March 2007 (Europe); and

- Nintendo's Wii, which is arranged to be launched on November 19, 2006 (The United States And Canada), December 2 of the very same year (Japan), December 7 (Australia), and December 8 (Europe).

The advancement of video game system does not end here. There will be future generations of game system being established as of this moment, which will defy the method we specify "home entertainment".